p.
137
Actualization of Cultural Stereotypes about the Great Patriotic War within Ludic Communication
The article deals with the analysis of the basic means of stereotype components implementation within the ludic communication.
The study offers a development of the imitative speech acts theory in form of functional pragmatic shift of stereotype initial or final utterances representing phenomena of precedent world “The Great Patriotic war”. The scientific novelty of the research is determined by the mode of game interaction considering as a bistereotyped way of metaconcepts and axiologems introduction of the precedent world that is not accessible to empirical verification. The key mechanism for ensuring intertextuality is the interpretation of precedent phenomena in the ludic discourse, which represent the most recognizable linguistic and cognitive units in a linguocultural community, determining the stereotype vectors of evaluation of historical events, folklore patterns, mythologies, etc. Ludic cimmunicative interaction is viewed as a linguocognitive space of perception, interpretation and translation of the nodal phenomena of the precedent world “The Great Patriotic War”, contributing to the intimization of the intention of the metaconcepts expanding the game chronotopos.
The study offers a development of the imitative speech acts theory in form of functional pragmatic shift of stereotype initial or final utterances representing phenomena of precedent world “The Great Patriotic war”. The scientific novelty of the research is determined by the mode of game interaction considering as a bistereotyped way of metaconcepts and axiologems introduction of the precedent world that is not accessible to empirical verification. The key mechanism for ensuring intertextuality is the interpretation of precedent phenomena in the ludic discourse, which represent the most recognizable linguistic and cognitive units in a linguocultural community, determining the stereotype vectors of evaluation of historical events, folklore patterns, mythologies, etc. Ludic cimmunicative interaction is viewed as a linguocognitive space of perception, interpretation and translation of the nodal phenomena of the precedent world “The Great Patriotic War”, contributing to the intimization of the intention of the metaconcepts expanding the game chronotopos.
ludic discourse, interpretive space, intimization, stereotypization, conventionalization, semantic and episodic components